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Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
5th Edition
ISBN: 9780134801155
Author: Tony Gaddis
Publisher: PEARSON
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Textbook Question
Chapter 6, Problem 7PE
Test Average and Grade
Write a
- calcAverage—This function should accept five test scores as arguments and return the average of the scores.
- determineGrade—This function should accept a test score as an argument and return a letter grade for the score (as a String), based on the following grading scale:
Score | Letter Grade |
90-100 | A |
80-89 | B |
70-79 | C |
60-69 | D |
Below 60 | F |
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Test Average and Grade Write a program that asks the user to enter five test scores. The program should display a letter grade for each score and the average test score. Write the following functions in the program: calc_average. This function should accept five test scores as arguments and return the average of the scores. determine_grade. This function should accept a test score as an argument and return a letter grade for the score based on the following grading scale:
Score Letter Grade
90–100 A
80–89 B
70–79 C
60–69 D
Below 60 F
Write the following functions:
getTestScore(): This function prompts user for five test scores and returns test score to the caller.
calcAverage(): This function accepts five test scores as arguments and returns the average of the five test scores.
determineGrade(): This function accepts an average as an argument and returns a letter grade for the score based on the grading scale.
displayData(): This method displays all five…
FizzBuzz Interview Question
Create a function that takes a number as an argument and
returns "Fizz", "Buzz" or "FizzBuzz".
If the number is a multiple of 3 the output should be "Fizz".
If the number given is a multiple of 5, the output should
be "Buzz".
If the number given is a multiple of both 3 and 5, the output
should be "FizzBuzz".
If the number is not a multiple of either 3 or 5, the number
should be output on its own as shown in the examples below.
The output should always be a string even if it is not a multiple
of 3 or 5.
Examples
fizz_buzz (3)
"Fizz"
fizz_buzz (5) → "Buzz
fizz_buzz (15) "FizzBuzz"
fizz_buzz (4) "4"
11
5. Falling Distance
determine the distance the object falls in a specific time period:
1
d
The variables in the formula are as follows: d is the distance in meters, g is 9.8 -
t is the amount of time, in seconds, that the object has been falling.
Design a function named fallingDistance that accepts an
seconds) as an argument. The function should return the distance, in meters, that the
object has fallen during that time interval. Design a program that calls the functiion in
a loop that passes the values 1 through 10 as arguments and displays the return value
object's falling time (in
Chapter 6 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Ch. 6.1 - How does a function differ from a module?Ch. 6.1 - Prob. 6.2CPCh. 6.1 - Prob. 6.3CPCh. 6.1 - In pseudocode, what does the following statement...Ch. 6.1 - In pseudocode, what does the following statement...Ch. 6.2 - What is the purpose of the Return statement in a...Ch. 6.2 - Look at the following pseudocode function...Ch. 6.2 - What is a Boolean function?Ch. 6 - This is a prewritten function that is built into a...Ch. 6 - This term describes any mechanism that accepts...
Ch. 6 - This part of a function definition specifies the...Ch. 6 - This part of a function definition is comprised of...Ch. 6 - In pseudocode, this statement causes a function to...Ch. 6 - This is a design tool that describes the input,...Ch. 6 - This type of function returns either True or...Ch. 6 - This is an example of a data type conversion...Ch. 6 - Prob. 9MCCh. 6 - Prob. 10MCCh. 6 - The code for a library function must appear in a...Ch. 6 - Prob. 2TFCh. 6 - In many languages it is an error to assign a real...Ch. 6 - In some languages you must use a library function...Ch. 6 - Prob. 5TFCh. 6 - What is the difference between a module and a...Ch. 6 - Prob. 2SACh. 6 - Prob. 3SACh. 6 - Prob. 4SACh. 6 - Prob. 5SACh. 6 - Prob. 6SACh. 6 - As shown in this chapter, write a pseudocode...Ch. 6 - The following pseudocode statement calls a...Ch. 6 - A pseudocode program contains the following...Ch. 6 - Design a pseudocode function named timesTen that...Ch. 6 - Design a pseudocode function named getFirstName...Ch. 6 - Assume that a program has two String variables...Ch. 6 - The programmer intends for this pseudocode to...Ch. 6 - Can you find the reason that the following...Ch. 6 - Can you find the reason that the following...Ch. 6 - Feet to Inches One foot equals 12 inches. Design a...Ch. 6 - Math Quiz Design a program that gives simple math...Ch. 6 - Maximum of Two Values Design a function named max...Ch. 6 - Falling Distance When an object is falling because...Ch. 6 - Kinetic Energy In physics, an object that is in...Ch. 6 - Test Average and Grade Write a program that asks...Ch. 6 - Odd/Even Counter In this chapter you saw an...Ch. 6 - Guess the Number Design a number guessing game...Ch. 6 - Prime Numbers A prime number is a number that is...Ch. 6 - Prime Number List This exercise assumes you have...Ch. 6 - Rock, Paper, Scissors Game Design a program that...Ch. 6 - Prob. 13PECh. 6 - ESP Game Design a program that tests your ESP, or...
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